

The music reappears but remains calm, more distorted, gives a feeling of danger and unknown. The player knows that something is going to happen. Just before the encounter with the figure the music fades out, this increase suspense and anticipate the following. The music become more present, but remains calm.Īfter a scene where a dark figure appears in the mirror the music becomes a bit distorted with a synth accent. (You can also use him to trigger switches.) Throw him at the giant eye to complete the level.The music is calm introduces the player to the new environment. Use this to deflect monsters or move him quickly toward your goal. However, he can be thrown a fair distance.

If you're standing close to them when this happens, it will push you a great distance. (When they transform from their "stunned" state to their normal state after being jumped on, they release a burst of energy. You can jump off of the tops of their heads, which temporarily disables them and resets your dash. (They can't see through or pass through translucent "energy particle" barriers, but they can pass through red spikes.) While dashing, they can break red platforms and trigger switches.

It's possible to hide from them, but they actively search for you once they've seen you. The flying monsters will hunt you and dash toward you if they see you.(You can land on the springboard, however.) On the screen with the yellow pips, you must collect all three pips without landing on a floor in order to get a strawberry.Entering and leaving a bubble will reset your dash. The bubble will travel until you dash out of it or it strikes an obstacle. Press the direction you want to go otherwise, the bubble will fire left or right (whichever way you were travelling when you jumped into the bubble). Red bubbles carry you indefinitely in one of eight directions after you jump into them.In order to get to the area containing the crystal heart (11:42 in video), you need to collect a key (7:58 in video) and then skip the locked door that you would normally use the key for (see 11:03-11:19 in video).Dash into green switches to open certain doors.As with other moving platforms in the game, you can use the momentum to your advantage. Platforms on tracks will shoot to the other end of their tracks when you dash.This video shows a concise route for visiting the important areas and retrieving all collectibles. This chapter is far less linear than the previous chapters.Chapter 5 contains a total of 31 strawberries.
